The first circle is the smallest, and the safe area is outside of it. Each circle is large than the last and has a different area that is safe. If you’re within the white region or outside of the circle you’re safe. If you’re within the red region, you’ll take damage. The Corrupted Vorantikus will periodically telegraph a series of 3 circles on the ground around itself before slamming the ground after each circle. You can minimize the chance of having to move if you position yourself on a different side of the boss from everyone else. After a short period, the Vorantikus will do a scream-like attack that damages and knocks back anyone still standing in the cone.Īll you have to do is get out of the cone before the damage goes out. It does not follow the target’s movement. The Corrupted Vorantikus will periodically telegraph a big red conal at a player in the group. The Corrupted Vorantikus has 3 mechanics, a conal attack, a multi-step circle-dodging attack, and hibernation mode. The Corrupted (not necessarily Savannah) Vorantikus is the gargantuan first boss in the Shrine of Silence. Each of these achievements is explained alongside each boss rather than at the end with the rest of the achievements. Note: Each boss has a dedicated achievement that is similar to the Marks of Mastery found in newer Operations. Once you put all 3 flames in a pyre, you can’t undo it. This whole bonus boss mission is a little different than the others because you have to complete the mission much sooner than when you actually fight the boss and it is entirely missable. Placing the flame on that pyre will make a bridge to the bonus boss appear in a later part of the FP. The two previously closed doors (the ones you opened by bringing fire to their pyres), will remain open after you solve the puzzle. Bring them through the second door and put them on the second shrine along with the flame that kept the second door open.ĭoing so will open the way to the Alcove of Secret Light, which you have to carry with you to a point near the end of the FP past the second boss and place it on the pyre there. Then go grab the flames from the first shrine and from the first door. If you want to do the bonus boss, instead you’ll need to bring all 3 of the flames to the second shrine behind the locked door.īring the single flame from the second shrine around to the other door where there’s a pyre on the same side as the second shrine. It does not matter if the pyre is put back at its original pyre, you just need all 3 to be lit. If you are okay with skipping the bonus boss, you can just bring that flame back to the other shrine and then bring back the one that is keeping the door open back after. Once you go through that door, you’ll come across another shrine with a single pyre lit. You want to take one of the flames and bring it over to the pyre by the door, which will open that door specifically. Clicking on the bowl on the ground will reset the pyres. Your objective is to light all 3 pyres, but to do that, you need to locate a third flame.Ĭlicking on one of the pyres will pick up the fire if it is there and you can move it to another pyre somewhere else. This puzzle relates to the bonus boss, though you have to do a couple of extra steps to unlock access to the bonus boss, so read through the whole section before doing anything! Shrine of Light Puzzle and Bonus MissionĮarly in the Flashpoint, you’ll come across a little puzzle called the Shrine of Light with 2 pyres that have a fire lit and a third that does not. We have a guide on how to access the Interpreter’s Retreat on Voss if you are not sure. You can obtain that mission from the mission board at the Interpreter’s Retreat on Voss. While Shrine of Silence isn’t part of the main story, there is still a small story mission with a partially voiced cutscene and a dedicated Story mode just like the rest of the modern FPs. It’s also harder to tell a good story when you’re forced into using the rigid structure of a Flashpoint where you’re constantly alternating between trash and boss fights. Most players just want you to spacebar through the cutscenes in a Flashpoint but cutscenes are the main course of a piece of story content. This was a deliberate choice by BioWare because the objectives involved with creating a Flashpoint and piece of story content are often at odds with each other. The Shrine of Silence Flashpoint is not part of the main storyline (AKA critical path) like all other Flashpoints from the past few years. Shrine of Light Puzzle and Bonus Mission.
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